How World of Warcraft Can(‘t) Land You a Job

An old college friend asked me a provocative question. “If you were hiring people, and you had the time to watch them play a game, what game do you think would show you the best people?”

Let’s start with this: most games are crappy when determining decent employees.

Two reasons support this assertion. First, games are much, much easier than they used to be. Which is to say, designers are much, much better about making games that don’t bring the ridiculously steep, variable learning curves they used to bring. Consequently, watching people play a game won’t tell me much about the players unless the players are good enough to display the nuances that make a real difference in their performance. That, in turn, requires me to be good enough to recognize those nuances, limiting me to World of Warcraft. I could determine certain traits from the Street Fighter series, Tetris, and some old-school Nintendo and Atari games, but World of Warcraft offers a much more rich, nuanced view of players. Continue reading